You can launch the whole Engine in "Vulkan Mode" with going into the Engine/Binaries/Win64/ directory, then right click the "UE4Editor.exe" and select "Create Shortcut". Once the engine build finished, there are multiple options how to get Vulkan running. So if you have a recent master build, you can't use it if you only installed the Vulkan SDK after you built the engine.Ĥ. It's important that you build the engine *after* you installed the SDK. Then you have to wait a while for Unreal Engine to build. Right click the UE4 solution and select "Build". Wait for the download to finish, extract the zip file, then first run the "Setup.bat" and once that finished, run the "GenerateProjectFiles.bat" and then double click the generated "UE4.sln" file to open up the Visual Studio project. Select the "master" branch and click on "download zip" on the right. Go to the Unreal Engine 4 github site: įor being able to access it, you need to have your Unreal Engine Account linked to your github Account. Go to the official website and download the Vulkan SDK for your platform: Then just install it, not that much to say about it.ģ. Download it, install it and restart your PC.Ģ. Both AMD and Nvidia have released such drivers. Download the newest graphics driver for your GPU, make sure you get the version with Vulkan support. Setting up Vulkan for UE4 is easy, but you have to make sure to do everything in the correct order.ġ. Vulkan is a new graphics API and Unreal Engine 4 supports it! In this small tutorial I will show you how to use Vulkan in UE4. On February 16th 2016 the final Vulkan specifications along with the Vulkan SDK were released. Jump to: navigation, search # How to use Vulkan in Unreal Engine 4
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